I am working on a project, and in a build made with Xcode (Unity -> create xcode project), it seems the fmodstudioL bundle isn’t being found? I get a DLLNotFoundException on load.
However, if I make the mac build directly from Unity, it works fine. The issue is that I need to sign this app with Xcode so it can be distributed to other team members, has anyone resolved this problem?
OS: Mac OSX Catalina (10.15.3)
FMOD: Early Access (2.01.00)