Unity+Fmod - Xcode built app can't find fmodstudioL

Hi everyone,

I am working on a project, and in a build made with Xcode (Unity -> create xcode project), it seems the fmodstudioL bundle isn’t being found? I get a DLLNotFoundException on load.
However, if I make the mac build directly from Unity, it works fine. The issue is that I need to sign this app with Xcode so it can be distributed to other team members, has anyone resolved this problem?

OS: Mac OSX Catalina (10.15.3)
Unity: 2019.3.0f6
FMOD: Early Access (2.01.00)

Please try 2.01.01 which has just been released.

Hi there! We are having this same problem. The app built with an Xcode project generated by Unity cannot find the fmodstudio DLL.

Any ideas?

OS: Mac OSX Catalina (10.15.6)
Unity: 2019.4.5f1
FMOD: (2.01.04)

Is there any expected solution to this issue? This completely breaks our Mac builds.

Here is the error, for reference:

DllNotFoundException: Unable to load DLL 'fmodstudio': The specified module could not be found.
  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x00000] in <00000000000000000000000000000000>:0 
  at FMODUnity.RuntimeManager.PlayOneShot (System.String path, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Effects.PlaySoundEffect..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Playables.PlayableExtensions.ConnectInput[U,V] (U playable, System.Int32 inputIndex, V sourcePlayable, System.Int32 sourceOutputIndex, System.Single weight) [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Effects.PlaySoundEffect.OnAbilityStart () [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Events.AbilityStartEvent..ctor () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.Playables.PlayableExtensions.ConnectInput[U,V] (U playable, System.Int32 inputIndex, V sourcePlayable, System.Int32 sourceOutputIndex, System.Single weight) [0x00000] in <00000000000000000000000000000000>:0 
  at MyGame.Player.Ability.Events.AbilityStartEvent.OnAbilityStart (MyGame.Player.Ability.PlayerAbility ability) [0x00000] in <00000000000000000000000000000000>:0

Thanks for letting us know about this. Unfortunately I have been unable to reproduce the issue here. Can you please check the import settings for Assets/Plugins/FMOD/lib/mac/fmodstudio.bundle? They should look like this:
image