Hello,
We’re currently porting a game to PS5, that uses unity to fmod audio (with Monobehaviour.OnAudioFilterRead). This is currently not working, i.e. the output sound is not understandable at all, it mostly sounds like noise.
We’re currently using these sound settings:
We are using fmod version 2.02.26, and PS5 SDK 10.
We did try disabling(?) AT9 via that function call, and that didn’t work, and the way I understand it the other thread acted as inspiration for the author of the code (who is not on the project anymore). Or at least our code looks very similar to that.
Unfortunately, I wasn’t able to reproduce the issue on my end with a similar setup.
Would it be possible to share a code snippet showing how you’re playing the sound, or perhaps upload a minimal reproduction project to your FMOD Profiler so I can take a closer look?