Unity's editor freezes on event stop

I don’t know honestly. I’ll repeat, I coded this with AI help, specifically to have a more proper audio system to work on like if it was a studio project, to have the pooling and control with separation of concerns. I’ll perhaps need to code something else from the ground up, knowing that in general FMOD works. Maybe I screwed up something Unity side, I dunno, I haven’t worked on this project for some time now.

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I understand. When you do refactor the system let me know if you run into any issues with FMOD. Thank you for your help investigating the issue