Linux Unity Editor Freeze/Crash

Hello everybody!

I’m having the following problem when I stop the game in Editor after a few times. Could anyone help me?

Linux Distro: Pop!_OS 20.04
Unity Editor: 2019.4.8f1

[FMOD] OutputPulseAudio::streamUnderflowCallback : Buffer underrun detected in PulseAudio.

UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Code/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)

(Filename: Assets/Code/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32)

[FMOD] OutputPulseAudio::streamUnderflowCallback : Buffer underrun detected in PulseAudio.

UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Code/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)

(Filename: Assets/Code/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32)

System memory in use after: 0.81 GB.

Unloading 1656 unused Assets to reduce memory usage. Loaded Objects now: 27406.
Total: 471.490548 ms (FindLiveObjects: 4.758916 ms CreateObjectMapping: 2.750689 ms MarkObjects: 446.840974 ms DeleteObjects: 17.138245 ms)

Fallback handler could not load library /home/otaviosoato/Unity/Hub/Editor/2019.4.8f1/Editor/Data/Mono/lib/libAssets/Code/Plugins/FMOD/lib/linux/x86_64/libfmodstudioL.so
Fallback handler could not load library /home/otaviosoato/Unity/Hub/Editor/2019.4.8f1/Editor/Data/Mono/lib/libAssets/Code/Plugins/FMOD/lib/linux/x86_64/libfmodstudioL.so