I have some Scenes on unity and a lot of music for each scene. I want load the specific bank for any scene and unload when exit of this scene. The music is too on a TimeLine and the PlayableDirector is play often. The problem is that there are two message of unity that I don’t understand. I have tried stop the playableDirector first that unload the bank, but still arrow me this Warnings.
Message 1:
[FMOD] ObjectLookup::get : Lookup failed for EventModel: {1407484a-1cab-4d6d-9fea-e2d8b21aa6b0}
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:36)
FMOD.Studio.System:getEvent (string,FMOD.Studio.EventDescription&) (at Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:428)
FMODEventPlayable:CreatePlayable (UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject) (at Assets/Plugins/FMOD/src/Runtime/Timeline/FMODEventPlayable.cs:57)
UnityEngine.Playables.PlayableAsset:Internal_CreatePlayable (UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject,intptr) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Director/PlayableAsset.cs:41)
Message 2:
[FMOD] PlaybackSystem::onDestroyEvent : Destroying event instance ‘200560’ due to event description {1407484a-1cab-4d6d-9fea-e2d8b21aa6b0} unload
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:36)
The game run well, but I don’t know if this warnings could give me problems in the future.
Thanks for any help,
Adrián.