Just curious if you guys are planning on supporting any of the new audio features now available in the UE4.11 audio engine…
Stereo Spatialization - Stereo spread for 3D world placed stereo emittors
Sound Focus - Ability to attenuate sounds outside the players field of view
Sound Occlusion - This is a high priority for us, we have a thread going here: http://www.fmod.org/questions/question/questionrequest-any-plans-to-utilize-4-11s-sound-occlusion-data/
Sound Concurrency - I believe this is just voice limiting, which FMOD already supports, but also gives the ability to attenuate volumes of concurrent sounds playing.
I also havent had a chance yet to play with the new Sequencer tool (replacement for Matinee), but I’m hoping FMOD events are now compatible.