So I can’t build a shipping version of the fmodstudiooculous plugin. I’m compiling with 4.15 under Visual studio and
I get: >D:\Projects\VRProjects\Engine\Plugins\FMODStudio\Source\FMODStudioOculus\Classes/FMODOculusBlueprintStatics.h(10): error C2504: ‘UBlueprintFunctionLibrary’: base class undefined
Development Editor works fine, but not Shipping. I assume this is do to the changes they did to include files in 4.15, but I haven’t figured out the magic needed to work around this. Have and of you made it work ? Attempting to reference Kismet in the dependency list results in errors about not including editor files in shipping builds.