Unreal 5.x cannot read or overwrite Fmod Parameters set as 'Global' type

Hi,

As stated, If I set parameters as a ‘Global’ type and they somehow could not be read nor overwritten inside the Unreal engine, casuing loosing supposed effects on events. But if I set parameters as ‘Local‘ type it works like a charm. This happens in more than one project.

Does anyone have any clues what have i done wrong might causing this and how could i slove this?

Thanks!

What exactly can not be read or overwritten? Is it the FMODEvent uasset?

Can you share any errors or warnings from your output log?