Hmm ok that makes sense. So what you’re saying is that the global parameter will update all events that have a “reference” to it?
Hmm ill try to describe my setup atm.
So it’s an action game that will have different maps (scenes), and each map will have a separate track / background song that will play during the game. And each track have parameters that will change the track depending on what happens in the scene / game. So say you hit an enemy with an attack, then the song will change pace. And this is set up so, it will play certain sections for periods of time. Say first parameter 0 is the songs 0 to 20 second. and then when parameter 1 is set, it will play the next segment which is from 20-40 seconds.
And each map have their own event set up. So map 1 only plays track1, map 2 plays track2 etc.
And i can change parameter on each song / track except for one track haha. it’s really confusing because it works except for one.