Hello, I have the issue, that if I build the banks in FMOD, that UE fails to load them (except Master Bank).
I have to banks:
Master.bank
Dialog.bank
The Master.bank works fine, but UE always says
Why is that, that it wants to load a bank, which never existed?
Btw. the Dialog.bank contains a NON-localized audio table! So it should not care about _ENG or whatever.
Is that somehow a cash issue? Can I delete the cash somehow?
UPDATE for the FMOD Devs:
I solved the issue, by deleting a rebuilding the dialog bank and all referenced assets in UE!
On some point I had the Dialog.bank set with a localized audio-table, but I set it back to not localized.
My noob programmer guess is, that somehow the referenced assets had still the data that it is localized and so the events where looking for the localized bank, even it is not existing anymore.