Hi,
The problem appears when I try to use the FMOD Plug-in instrument in Unity. I added the Plug-in instrument Audio Rain in a 2D Event Timeline, then use the FMOD Studio Event Emitter component to play the event in Unity. However, not only the event has no sound at all, and the other FMOD sound sources I used all silence together. Is there a way to use the Plug-in instrument properly in Unity?
Best,
Awu.