I got some problems when using FMOD Plug-in instrument. I added Plug-in Instrument AudioRain on a 2D timeline. Then play the event through the FMOD event emitter component in Unity. Then all the FMOD events have no sounds. And the console mentioned cannot find my relevant event path.
My questions are is the FMOD Plug-in instrument capable to use in Unity and how am I able to load it properly to avoid such problems?