Using debug callbacks with Unity 5 integration on Android

Hi,

Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5_Debug_Initialize function to log eveything to the console or something in-game?
As far as I can tell the “L” versions of the libraries are not included in the Unity 5 package for Android, and the preprocessor branches in RuntimeManager only accept UNITY_STANDALONE_WIN/OSX for debug functions.
This makes it pretty hard to understand what’s going on for Android targets.

Thanks!
Renaud

Yes indeed it looks like an oversight that it wasn’t included.

We’ll aim to get that fixed up for a future release, in the meantime you could grab the Android logging versions from our API installer and update the C# to load it.