Logging not working for PS4

Trying to debug an old project on PS4 and it seems there is no real fmod library logging showing up in our log files. We are on an older integration on this project (1.09.06) and it looks like the FMOD RuntimeManager never calls FMOD.Debug.Initialise for the PS4 platform. Is there another way to obtain logging details on PS4 for this version of the Unity integration?

Using the logging libraries (libfmodL) will call FMOD.Debug.Initialise with default values. By selecting development build should use the logging libraries, otherwise you can modify the wrapper files to use the libs you want.