I’m working on a small Unity project, which includes an audio sequencer. For that sequencer I’m trying to integrate FMOD events to control the effects in runtime. However the sequencer is working with audioclips, which are predefined via the Unity Inspector. I tried to use the audioclips, that are stored in the FMOD asset folder inside my Unity project, after building. The sounds are playing, but I can’t see them playing in my FMOD mixer, neither can I change effects. If I use a studio event emitter, all that stuff is working fine.
So my question: Is it possible to utilize FMOD sounds without the use of an emitter and only with the use of the soundfile itself?
Thanks for your help!