Hi, I’m trying to save the Spectrum in my FMOD_DSP_PARAMETER_FFT but I’m only receiving the spectrum full of zeros, if you can watch my mistake I will agree.
FMOD::System *system;
FMOD::Sound *sound1;
FMOD::Channel *channel = 0;
FMOD::ChannelGroup *mastergroup;
FMOD::ChannelControl *control;
FMOD::DSP *mydsp, *dsphead, *dspchannelmixer;
FMOD::DSPConnection *conection;
FMOD_RESULT result;
unsigned int version;
result = FMOD::System_Create(&system);
result = system->getVersion(&version);
result = system->init(32, FMOD_INIT_NORMAL, NULL);
result = system->createSound("MySong.mp3",FMOD_DEFAULT, 0, &sound1);
result = sound1->setMode(FMOD_LOOP_NORMAL);
result = system->playSound(sound1, 0, true, &channel);
/*
Create the DSP effect.
*/
result = system->getMasterChannelGroup(&mastergroup);
result = system->createDSPByType(FMOD_DSP_TYPE_FFT, &mydsp);
result = system->getMasterChannelGroup(&mastergroup);
result = mastergroup->addDSP(0, mydsp);
result = mydsp->setBypass(true);
result = mydsp->setActive(true);
char s[256];
unsigned int len;
float freq[32];
float fft = 0;
std::vector<float> fftheights;
float m_spectrum_data[FFT_NUM_BINS];
while (1) { //program loop
unsigned int ms = 0;
unsigned int lenms = 0;
bool playing = 0;
bool paused = 0;
int channelsplaying = 0;
if (channel)
{
FMOD::Sound *currentsound = 0;
result = channel->setPaused(false);
result = channel->setMute(false);
result = channel->isPlaying(&playing);
result = channel->getPaused(&paused);
result = channel->setVolume(0.5);
result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
channel->getCurrentSound(¤tsound);
if (currentsound)
{
result = currentsound->getLength(&lenms, FMOD_TIMEUNIT_MS);
}
}
system->getChannelsPlaying(&channelsplaying);
FMOD_DSP_PARAMETER_FFT *fftparameter;
float val;
char s[256];
unsigned int len;
float *data = 0;
float freq[32];
int rate, chan, nyquist;
int windowsize = 1024;
result = system->getSoftwareFormat(&rate, 0, 0);
result = mydsp->setParameterInt(FMOD_DSP_FFT_WINDOWTYPE, FMOD_DSP_FFT_WINDOW_TRIANGLE);
result = mydsp->setParameterInt(FMOD_DSP_FFT_WINDOWSIZE, windowsize);
result = mydsp->getParameterFloat(FMOD_DSP_FFT_DOMINANT_FREQ, &val, 0, 0);
result = mydsp->getParameterData(FMOD_DSP_FFT_SPECTRUMDATA, (void **)&fftparameter, &len, s, 256);
nyquist = windowsize / 2;
for (chan = 0; chan < 2; chan++)
{
float average = 0.0f;
float power = 0.0f;
for (int i = 0; i < nyquist - 1; ++i)
{
float hz = i * (rate * 0.5f) / (nyquist - 1);
int index = i + (16384 * chan);
if (fftparameter->spectrum[chan][i] > 0.0001f) // arbitrary cutoff to filter out noise
{
average += data[index] * hz;
power += data[index];
}
}
if (power > 0.001f)
{
freq[chan] = average / power;
}
else
{
freq[chan] = 0;
}
}
printf("\ndom freq = %d : %.02f %.02f\n", (int)val, freq[0], freq[1]);
}
My fftparameter->spectrum is always an array of zero values and I don’t know if I’m not making well the addition of DSPs to the channel…
Please, in case that you can correct this, can you do it without modify the sound that is playing??
Thank you.