Using Parameters to select diffrent audio tracks.

So im sure this has been asked before, but i cant find the answer.
In a nutshell we have a game that requires different BGM for level sections.

Each section has an event created with the proper loop regions and settings.

my next step was to set up a " master event " with 6 tracks and 6 parameters then i drag the previously created event into the track section and call my params as i need them… works great EXCEPT…

All the audio tracks are playing on the time line at the same time, so when i call a different track up it starts wherever the timeline marker is…

That does not work for my application… i need the tracks to start from the beginning…

Some help would be greatly appreciated…

Thanks in advance!!!

It sounds like you’re using volume automation on parameters as the only way of determining when particular tracks become audible. I recommend also adding parameter conditions to the event sound modules on each track; This will allow you to specify a particular range of parameter values that the parameter cursor has to enter before the sound module will begin to play.

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