So im sure this has been asked before, but i cant find the answer.
In a nutshell we have a game that requires different BGM for level sections.
Each section has an event created with the proper loop regions and settings.
my next step was to set up a " master event " with 6 tracks and 6 parameters then i drag the previously created event into the track section and call my params as i need them… works great EXCEPT…
All the audio tracks are playing on the time line at the same time, so when i call a different track up it starts wherever the timeline marker is…
That does not work for my application… i need the tracks to start from the beginning…
Some help would be greatly appreciated…
Thanks in advance!!!