Relatively new to FMOD but I have a question in regards to creating a realistic gun echo. I am attempting to replicate the sound of a gunshot in a large outdoor space by adding in a large echo layer to my original gunshot sound. However, it has occurred to me that if the player fires multiple shots, this has to be reflected in the corresponding echo, which wouldn’t happen if I just have a single echo sample layered on top of the gunshot (i.e. Player fires 5 shots, corresponding echo sounds like 1 shot)
Is there a way to play multiple instances of the full echo sample on top of one other, each triggered by the separate gunshots? Or is this outdoor echo effect best achieved through DSP effects within FMOD?
Any guidance on this topic would be greatly appreciated. Thanks!