Hello. Im trying to make a custom BP node in C++ that’s using the Fmod API, but its giving errors for every Fmod header “Canot open source file FMODAudioComponent.h”. I have added “FMODStudio” in MyProject.Build.cs, but that changes noting.
After more tinkering, I found that the Fmod headers work when I use them in any class I make in C++ Classes folder. Previously I was trying to make this work in a custom BP library plugin. I guess when making custom plugins it doesn’t get the directories from other plugins.