I am studying Studio at the moment and I have a question about the possibilities to create an event from audio files which are located in different Banks.
The reasons I need this are:
- Sample rate management. E.g. if I want to create an event with audio files with different sample rate I assume a have to store these files in different Banks, since there is only “per bank” sample rate option (and not per file). Or I can somehow alter sample rate for files inside one bank?
- Large data management with modular approach. If I will have hundreds of files and want to use them across an entire game in different events. I assume the only way to do that it is to assemble events from files which a stored in different banks.
I read about “programmer sound” in API documentation (I am not a programmer) but it looks like there is not really much said about that in there. As far as I understood I can use them in cooperation with “audio tables” to solve my question?