I try to implement a full auto weapon sound in Cryengine V. Actually my Studio event is set with tail inside the same event as the loop. The switch between the loop and the tail is made with a parameter condition for the loop. It works perfectly but unfortunately there is no way for the moment to update a parameter with the cry mannequin system.
I can only do a start and stop event in the Cryengine mannequin system.
So the problem is how I can tell Fmod studio to wait for the end of the looped event to play the tail event. (something similar to wait for previous option in Fmod Designer)
I tried the method with an AHDSR found here:
But the result is that the switch is not enough fast I can only shot three rounds minimum
Here is more informations and the result in game with this method: https://www.cryengine.com/community/viewtopic.php?f=380&t=134938
Any other way to play event on stop ?