Just transitioning a commercial project to webGL now and am hoping to get a copy of the current build that supports this(FMOD-webGL). If that is not possible then can someone help me figure out how to use directives to take out FMOD entirely? I don’t need the features it provides for web use at the moment. My main errors are “copy bank…”. I’m trying to avoid creating an entirely FMOD-free project but that is my next direction.
Brett, looking at the change logs for the most recent versions, I don’t see anything that might apply to the problem I have – not being able to make a webgl build in Unity. I have version 1.09.08 so I’m not terribly out-of-date. I had read your comment in another thread (see below) that seemed to imply some new changes in this area. That has not been released yet, correct? I don’t want to try installing anything unless there is a likelihood of this issue being addressed. Thank you.
Brett Paterson5 days ago
just got this working, should be available in the next version