Hi there !
Working with Fmod and UE 4.22 and I have a weird looping issue.
Basically what happens is the first time my sound loops, it clicks, but only while playing in the engine, not in fmod and not in my DAW, and only on the first loop, after that initial click everything is working just fine.
I tried to add small fades in my asset, and pretty much every stupid idea that crossed my mind but nothing changed ^^
Edit : I would like to specify that this loop is triggered through an event instrument nested in another event via a sustain point.