TLDR: How do I set up a fast firing gun in UE4 w/ fmod without it stuttering?
Currently having major issues with trying to implement my AK47 gun sound into UE4 with fmod.
Right now I have had my programmer set up our AK47 gun to do time between shots for the fire rate and have an event that triggers the gunshots with left mouse pressed down. So basically your typical automatic gun fire. The issue is that the audio isnt consistent with the fire rate 1:1.
Recorded example of audio:
We’re using a single audio file and not a loop for consistancy.
Here’s what the basic bp looks like:
The print string we set up shows the fire is consistant physically but with fmod, but the audio seems to stutter and isnt 1:1. Any idea why this is happening. I’ve also included a short video to kind of show you what i mean. If you skip to 1min in you can hear the gun fire:
Thanks in advance, really looking forward to getting some help on this as its driving me nuts lol