I’m loading the sounds by path and I’d like to have the option to loop these sounds that vary in length. I’ve set the programmer instruments to async but looping is not working unfortunately. Is there a way to loop programmer instruments that are being loaded by path? Only solution I could come up with is to play the files On Event Stopped but it’s nowhere near precise.
What version of FMOD Studio and Integration are you using? What version of Ue are you using?
An option may be setting the
Async instrument to infinitely loop (FMOD studio | Working with Instruments - Looping Instruments):
and adding a loop region (FMOD Studio | Glossary - Loop Region) around the programmer instrument.
loop behavior keeps the instrument playing while the
loop region keeps the event playing.
Hope this helps!