Weird transition behavior

Hi everyone,

I’ve noticed a weird behavior when working with transitions inside a loop on a single track, and I’m not sure whether it’s a bug or an intentional change.

Previously, when I dragged the source region all the way to the right and the destination region all the way to the left so that they overlapped, FMOD Studio would place them on two separate rows. This made it easy to click and select each region independently.

Now, instead of separating them into rows, the editor stacks them on top of each other and the region on the bottom becomes impossible to click and select directly, it’s completely blocked by the one on top.

The only workaround I’ve found so far is right-clicking and using Bring to Front / Send to Back from the context menu, which does work but is significantly less convenient than the old behavior.

My questions are:

  • Is this a known change introduced in a recent version or just a bug?
  • Is there a preference or setting to restore the previous behavior (separate rows on overlap)?
  • If it’s intentional, is there a more ergonomic way to access the underlying region?

I’m on FMOD Studio 2.03.13 (previously on 2.03.06, same problem)

Thanks in advance!

P.S.
A colleague of mine does not experience this issue at all: he’s on FMOD Studio 2.03.11, but on Mac. This makes me think the bug might be Windows-specific and possibly unrelated to the version number. Has anyone on Windows been able to reproduce (or not reproduce) this?

Resolved! Not sure how to mark this thread as such, but the issue is fixed.

A simple reinstall didn’t do anything. I had to fully remove every trace of FMOD from my PC first, then do a clean install

I’m not sure exactly which leftover file or setting was causing the problem, but the clean removal did the trick. Hope this helps anyone running into the same issue on Windows.

This isn’t a bug, and isn’t specific to windows.

If you open FMOD Studio’s “View” menu, you’ll see one of the menu items is “Show Overlapping Instruments in Lanes.” This menu item is checked by default - and it’s what determines how instruments are displayed when they overlap.

I’m guessing that at some point in the past you selected this command, possibly in an attempt to see what it did or because you were trying to click on one of the other menu items next to it - and that when you did so, you weren’t looking at any events that featured overlapping instruments, and so didn’t notice the difference. Then, when you later opened an event that featured overlapping instruments, you noticed that they weren’t displayed the way you expected.

Deleting FMOD Studio’s settings file and reinstalling FMOD Studio would’ve restored the setting to its default value of enabled, which is why what you did worked. An easier option is, of course, to select “View > Show Overlapping Instruments in Lanes” again to re-enable that view mode.