We’ve encountered a fun little issue that I am unclear on.
So when building a game in Unreal, the immediate first level that gets loaded needs a different bank than the Master bank, so I load it like so…
However, this seems to cause issues where the bank might have not loaded fast(?) enough, resulting in FMOD events not triggering at all.
So, that makes me wonder, what’s the best way to load banks so issues like that don’t happen?
Am I perhaps running into an issue here where the very first loaded map in unreal HAS to be a master bank?