I just updated to Unity 5.2.2p1, which then required me to get the latest FMod Studio integration due to incompatibilities. After bringing in the newest FMod Studio Unity integration (10702) , some code broke that is trying to get the playback position of an event that was triggered. There used to be a “getPlaybackPos()” function on FMOD_StudioEventEmitter, but it looks like its gone. How can get I get at that information now?
There’s never been a getPlaybackPos() function in the official source of FMOD_StudioEventEmitter. I believe you’ve overwritten a local modification of the source.