Hello,
I’m trying to port my game to Xbox One but the documentation from https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/deployment_xboxone.html
is ourdated.
The lines:
Log("Copying FMOD dlls to loose directory: " + RelativeBinPath);
StagedDirectoryReference RelativeBinPathRef = new StagedDirectoryReference(RelativeBinPath);
SC.StageFiles(StagedFileType.NonUFS, FMODDLLPath, “fmod.dll”, false, null, RelativeBinPathRef, false, false);
SC.StageFiles(StagedFileType.NonUFS, FMODDLLPath, “fmodL.dll”, false, null, RelativeBinPathRef, false, false);
SC.StageFiles(StagedFileType.NonUFS, FMODDLLPath, “fmodstudio.dll”, false, null, RelativeBinPathRef, false, false);
SC.StageFiles(StagedFileType.NonUFS, FMODDLLPath, “fmodstudioL.dll”, false, null, RelativeBinPathRef, false, false);
Cause the automation tool to fail while cook the project.
Any solution for the 4.18 integration?