Hi, Im’ fighting with project XBOX ONE deployment with Fmod and UE4.22 (fmod 2.00.06)
What i did so far:
- plugins files in proper places
- missing dlls: added lines to cs files (fixed one of my previous problem with missing dll files, engine rebuild)
- added line in config file to disable default unreal audio
And now I have something about XMAAudioInfo.cpp
and line 72…
From xbWatson log:
LogXboxOneOutputDevices: Error: === Critical error: ===
LogXboxOneOutputDevices: Error: LogXboxOneOutputDevices: Error: Fatal error: [File:E:\UE-4.22.3-release\Engine\Source\Runtime\XboxOne\XMA2\Private\XMAAudioInfo.cpp] [Line: 72]
LogXboxOneOutputDevices: Error: Failed to create APU heap: 8aca0001
from UEditor log:
LogSockets: Error: Unable to read full network header
Game is starting with Fmod plugin disabled so it must be something wrong here