Errors when running on Xbox One

Hi,

Getting the following errors when running on Xbox One.

Using: Unity 2019.3.7f1

FMOD 2.00.08

[FMOD] ACPManager::init : AcpHalAllocateShapeContexts returned 0x8AC80001.Stacktrace is not supported on this platform. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[FMOD] Studio::System::initialize returned ERR_INTERNAL, defaulting to no-sound mode.Stacktrace is not supported on this platform. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:

SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_INTERNAL : An error occurred that wasn’t supposed to. Contact support. at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at FMODUnity.RuntimeManager.PathToGUID (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at FMODUnity.RuntimeManager.CreateInstance (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at Hyperst
nge.TimeManager.OnGameStart () [0x00000] in <00000000000000000000000000000000>:0 at Hyperstrange.GameManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on

On Xbox One you need to disable the built-in audio system to allow FMOD to consume limited audio resources.

I’ll log a request to have the docs improved regarding this issue.

That fixed it!

Thanks.