Hello,
My Android app is crashing right after the Unity splash screen, I am using the Unity integration 2.02.18, the device is a Google Pixel 6 Pro running Android 13. I am able to reproduce this crash on other devices with different (but recent) Android versions.
When building my target API Level is 33 (Android 13) and minimum API Level is 29 (Android 10).
I am using Unity 2022.3.9f1, compiling with IL2CPP, .NET Standard 2.1, target architecture ARM64.
I have tried enabling the “Mute Other Audio Sources” in build settings but the crash still happens.
I have an “FMOD Studio Listener” in my first Unity scene.
For context:
I was using FMOD 2.02.06 on the same project but the app was crashing immediately upon opening it (not even showing the Unity splash screen) on Android. So I upgraded to 2.02.18 as it seemed to correct a few bugs (like the RuntimeUtils.EnforceLibraryOrder()) and now I can see the splash screen but then it crashes. I have tried targeting API level 32 and 33, nothing changes.
When I open my APK in Android Studio I can see the fmod libraries:
The Android Studio logcat:
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E Version '2022.3.9f1 (ea401c316338)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E Build fingerprint: 'google/raven/raven:13/TQ3A.230901.001/10750268:user/release-keys'
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E Revision: 'MP1.0'
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E ABI: 'arm64'
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E Timestamp: 2023-10-07 12:30:01.527715679+0200
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E pid: 16632, tid: 16653, name: UnityMain >>> com.company.game <<<
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E uid: 10468
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr --------
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E Cause: null pointer dereference
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x0 0000000000000800 x1 0000007783118af7 x2 00000000000000fa x3 0000007783118585
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x4 0000007783119689 x5 000000000000001e x6 00000077831238af x7 ff64736073526a62
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x8 0000000000000000 x9 de59c88c80c9f259 x10 0000000000000050 x11 0000000000000009
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x12 000000000000a857 x13 97a5db7b05523011 x14 0000000000000006 x15 ffffffffffffffff
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x16 000000778330fb80 x17 000000778329cf9c x18 000000783960b230 x19 000000000000001e
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x20 0000007895927b30 x21 0000000000000000 x22 0000007895928550 x23 0000000000000000
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x24 0000007783311df0 x25 0000007893532380 x26 00000000000000ff x27 0000000000000000
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E x28 0000007895928ac0 x29 0000007895927ad0
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E lr 00000077832a8450 sp 0000007895927460 pc 00000077832fab00 pst 0000000080001000
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E backtrace:
2023-10-07 12:30:01.527 16632-16653 CRASH com.company.game E #00 pc 0000000000207b00 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libfmodstudioL.so
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #01 pc 00000000001b544c /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libfmodstudioL.so
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #02 pc 00000000001affc0 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libfmodstudioL.so
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #03 pc 00000000001a9fc4 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libfmodstudioL.so (FMOD::Studio::EventInstance::getPlaybackState(FMOD_STUDIO_PLAYBACK_STATE*) const+40)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #04 pc 0000000003e6dac8 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (EventInstance_FMOD_Studio_EventInstance_GetPlaybackState_m92E12A7828A5C52BEE3A730BA80BAA9A355C7C59+144) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #05 pc 0000000003e6d998 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (EventInstance_getPlaybackState_mB663914CE669A30DD8B8FEA9BED6796835BFE6F0+336) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #06 pc 0000000003fc1948 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (SFXManager_PlaySFXAttached_m9D685D24AFAADFB03B5C884BF91FD1CEE645763B+1196) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #07 pc 0000000003fc142c /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (AudioManager_PlaySFXAttached_m447BBDEA55EF861C2B22F6D3CA9F7FF08A2A250F+432) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #08 pc 00000000040a57c8 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (SoundPlayer_OnEnable_m9A78EA56DC7950871395A4B3E76D04BB78969566+692) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #09 pc 0000000008e931c4 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915(void (*)(), MethodInfo const*, void*, void**, void*)+44) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #10 pc 000000000eabdf8c /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**)+88) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #11 pc 000000000eabded8 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)+176) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #12 pc 000000000ea0d5ec /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libil2cpp.so (il2cpp_runtime_invoke+44) (BuildId: a2cb4a01bf3e300c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #13 pc 0000000000894078 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)+176) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #14 pc 00000000008a6778 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)+156) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #15 pc 00000000008b8470 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (MonoBehaviour::AddToManager()+424) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #16 pc 00000000008b7ef4 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode)+584) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #17 pc 00000000008fa628 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, bool)+336) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #18 pc 00000000008fa43c /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (AwakeFromLoadQueue::PersistentManagerSingleQueueAwakeFromLoad(int, AwakeFromLoadMode)+136) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #19 pc 00000000008fa398 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (AwakeFromLoadQueue::PersistentManagerAwakeFromLoad_NoChecks(AwakeFromLoadMode)+28) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #20 pc 000000000071f498 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (LoadSceneOperation::CompleteAwakeSequence()+216) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #21 pc 000000000071f134 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (LoadSceneOperation::PlayerLoadSceneFromThread()+24) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #22 pc 000000000071f14c /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (LoadSceneOperation::CompleteLoadFirstScene()+4) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #23 pc 000000000071f010 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (LoadSceneOperation::IntegrateMainThread()+188) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #24 pc 000000000071fef8 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)+280) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #25 pc 000000000072077c /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (PreloadManager::WaitForAllAsyncOperationsToComplete()+148) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #26 pc 0000000000956fc0 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (UnityPlayerLoop()+344) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #27 pc 0000000000978d68 /data/app/~~dE_VjV3_yIehuaST7D7mOg==/com.company.game-O42yRI7AQ-niCpj7BD6XhQ==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)+84) (BuildId: c9e02775f5ff809b)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #28 pc 0000000000377030 /apex/com.android.art/lib64/libart.so (art_quick_generic_jni_trampoline+144) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #29 pc 00000000003605a4 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+612) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #30 pc 00000000004906bc /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, bool, art::JValue*)+1248) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #31 pc 000000000050a5dc /apex/com.android.art/lib64/libart.so (void art::interpreter::ExecuteSwitchImplCpp<false>(art::interpreter::SwitchImplContext*)+2380) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #32 pc 00000000003797d8 /apex/com.android.art/lib64/libart.so (ExecuteSwitchImplAsm+8) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #33 pc 000000000037cde0 /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.__uniq.112435418011751916792819755956732575238.llvm.1377403774332988508)+356) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #34 pc 0000000000491214 /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, bool, art::JValue*)+4152) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #35 pc 000000000050a300 /apex/com.android.art/lib64/libart.so (void art::interpreter::ExecuteSwitchImplCpp<false>(art::interpreter::SwitchImplContext*)+1648) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #36 pc 00000000003797d8 /apex/com.android.art/lib64/libart.so (ExecuteSwitchImplAsm+8) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #37 pc 000000000037cde0 /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.__uniq.112435418011751916792819755956732575238.llvm.1377403774332988508)+356) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #38 pc 0000000000491214 /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, bool, art::JValue*)+4152) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #39 pc 000000000050acac /apex/com.android.art/lib64/libart.so (void art::interpreter::ExecuteSwitchImplCpp<false>(art::interpreter::SwitchImplContext*)+4124) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #40 pc 00000000003797d8 /apex/com.android.art/lib64/libart.so (ExecuteSwitchImplAsm+8) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #41 pc 000000000037cde0 /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.__uniq.112435418011751916792819755956732575238.llvm.1377403774332988508)+356) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #42 pc 0000000000491214 /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, bool, art::JValue*)+4152) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #43 pc 0000000000509f9c /apex/com.android.art/lib64/libart.so (void art::interpreter::ExecuteSwitchImplCpp<false>(art::interpreter::SwitchImplContext*)+780) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #44 pc 00000000003797d8 /apex/com.android.art/lib64/libart.so (ExecuteSwitchImplAsm+8) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #45 pc 000000000037cde0 /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.__uniq.112435418011751916792819755956732575238.llvm.1377403774332988508)+356) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #46 pc 0000000000491214 /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, bool, art::JValue*)+4152) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #47 pc 000000000050a300 /apex/com.android.art/lib64/libart.so (void art::interpreter::ExecuteSwitchImplCpp<false>(art::interpreter::SwitchImplContext*)+1648) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #48 pc 00000000003797d8 /apex/com.android.art/lib64/libart.so (ExecuteSwitchImplAsm+8) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #49 pc 000000000037cde0 /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.__uniq.112435418011751916792819755956732575238.llvm.1377403774332988508)+356) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #50 pc 0000000000491214 /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, bool, art::JValue*)+4152) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #51 pc 000000000050a300 /apex/com.android.art/lib64/libart.so (void art::interpreter::ExecuteSwitchImplCpp<false>(art::interpreter::SwitchImplContext*)+1648) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #52 pc 00000000003797d8 /apex/com.android.art/lib64/libart.so (ExecuteSwitchImplAsm+8) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #53 pc 000000000037cde0 /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.__uniq.112435418011751916792819755956732575238.llvm.1377403774332988508)+356) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #54 pc 000000000037c560 /apex/com.android.art/lib64/libart.so (artQuickToInterpreterBridge+672) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #55 pc 0000000000377168 /apex/com.android.art/lib64/libart.so (art_quick_to_interpreter_bridge+88) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #56 pc 00000000003605a4 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+612) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #57 pc 000000000034b930 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+144) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #58 pc 00000000004f3e38 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1888) (BuildId: 3cd43dfd934282c944e52afdac5120fb)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #59 pc 00000000000c226c /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+204) (BuildId: dc4001c2ef2dfc23467040797a96840c)
2023-10-07 12:30:01.528 16632-16653 CRASH com.company.game E #60 pc 0000000000054a30 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: dc4001c2ef2dfc23467040797a96840c)
2023-10-07 12:30:01.608 16632-16653 CRASH com.company.game E Tombstone written to: /storage/emulated/0/Android/data/com.company.game/files/tombstone_00
2023-10-07 12:30:01.608 16632-16653 CRASH com.company.game E Forwarding signal 11
2023-10-07 12:30:01.608 16632-16653 libc com.company.game A Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x15c in tid 16653 (UnityMain), pid 16632 (s.game)
I feel like I’m missing something as this crash happens 100% of the time on every device that I have.
I will upload my apk on my profile (development build with API Error Logging) so you can see for yourself.