2D game sound sytem using FMOD

Hi Maciej,

You need to look into creating and starting event instances in your game engine. This differs between engines so you can take a look into one of the following for examples:

  1. FMOD Studio & low level API examples (download “FMOD Studio API” from your account)
  2. FMOD Studio and Unity integration: https://www.fmod.com/resources/documentation-api?page=content/generated/engine_new_unity/scripting.html#/
  3. FMOD Studio and UE4 integration: https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/programming.html#/

In particular take a look into creating, starting, and stopping event instances:

https://www.fmod.com/resources/documentation-api?page=content/generated/FMOD_Studio_EventDescription_CreateInstance.html#/

https://www.fmod.com/resources/documentation-api?page=content/generated/FMOD_Studio_EventInstance_Start.html

https://www.fmod.com/resources/documentation-api?page=content/generated/FMOD_Studio_EventInstance_Stop.html

Thanks,
Richard

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