It might be a dumb question but I tried many solutions to avoid this with no result.
I’m working with Fmod Studio on a First person game.
I made many 3D events, and I’m encountering a panning problem :
- When I’m in front of a 3D sound, it generally plays on the left of my headphone, and not in front of me!
In unreal engine, the sounds are positioned on the objects.
In Fmod, I my sounds I want to play in 3D are originally in mono.
I tried to play with envelopment and other features but the result is not satisfying.
Do you have an idea of why my 3D sounds behave like this?
I my preferences, the format is 5.1, does it has something to do with this?
Many thanks in advance (the game will very soon be shipped!!! argh!!)