[4.21] FMOD Crash on loading - trying to recreate class 'AFMODAmbientSound' outside of hot reload!

Hi there!

I’ve got the same issue as @jakelong here, but on latest vanilla engine from launcher (4.21) with latest FMOD (1.10.10) on C++ project. It happens if you’re starting project with debug attached via Visual Studio on this project when another UE4 project (without FMOD) is already open. I know it kinda specific, but it doesn’t happen with any other UE4 plugin. So, please take a look at this.

So far I have not been able to reproduce this, are you able to give me a list of steps to reproduce this?
I have tried using two projects, building from Visual Studio and also attaching the debugger.