Hi! When packaging my Unreal C++ project I get the following warnings and error:
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UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Warning: ModuleManager: Unable to load module ‘…/Plugins/FMODStudio/Binaries/Win64/UE4Editor-FMODStudioEditor.dll’ because the file couldn’t be loaded by the OS.
PackagingResults: Warning: ModuleManager: Unable to load module ‘…/Plugins/FMODStudio/Binaries/Win64/UE4Editor-FMODStudioEditor.dll’ because the file couldn’t be loaded by the OS.
UATHelper: Packaging (Windows (64-bit)): LogUObjectArray: Warning: Invalid object index 6553701
PackagingResults: Warning: Invalid object index 6553701
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: GIsHotReload [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp] [Line: 606]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Trying to recreate class ‘AFMODAmbientSound’ outside of hot reload!
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Unreal Version: 4.20.3
Thanks in advance!