Hey everyone I’m wondering if anyone has experienced this.
I import a 5.1 test tone.wav file into FMOD Studio and audition it through my receiver system and each speaker is triggering as expected. BUT When I add this FMOD event to a scene in Unity and I hit play on the scene the audio seems to only be coming out mono, definitely not playing out of the expected speakers.
Heres what I’ve tried
- My RAW audio channel order is the same a FMOD Studio L R C LFE LS RS
- In Unity I went to FMOD-Edit Settings and changed the audio to 5.1 Surround
- In Unity I went to Edit - Project Settings - Audio and changed the audio to 5.1 Surround I hit save and re-launched the Unity scene. Still same result. Audio sounds like it’s coming out Mono and not 5.1 Surround.