I’m wondering whether an event instrument will be loaded to memory when its trigger condition is disabled by its parameter.
For example, a footstep event has a lot of event instruments set for different ground textures. When I’m walking on the dirt, the event instrument of dirt will be played. But, in the meantime, although I can’t hear, will the other texture sounds be loaded by Fmod? Because they are in the same mother event. So I’m worried that if I make a huge footstep event who contains all textures and Foley things will waste a lot of memory.
Thanks a lot!