When it comes to resources and efficiency what are some good rules to follow? Is it best to keep Events to a minimum? What about referenced events, event track count?
Using one event for multiple types of melee weapon attacks, instead of separate events.
Melee attack event with 4 nested event instruments on parameter timeline.
- Nested event punch - Nested event sword, etc.
using one event and just placing the different weapon multis on a parameter timeline (track count can get out of hand if each weapon has multiple layers).
Just looking for some general thoughts - Fmod does allow multiple solutions so perhaps it just comes down to preference?