I’m using FModStudio in Unreal Engine and I want to use it on Android and iOS.
Since the sound resource we created exceeds 200MB, it can not be included in the APK, so we put resources in a separate pak file.
Because FModStudio set to PreDefault, it failed to load the banks in the StartupModule, then I have a chance to mount the Pak.
I have tested that the PreLoadingScreen module, after it mounts, FModStudio can load banks correctly, but our patching system can not work well under this condition.
I would appreciate it if you could provide me a way to get started with FModStudio after downloading as a separate resource, or it can be helpful how can I restart FModStudio Module in android.
Thanks, Sangyeon Jeon