You will need to include the FMOD in the directories to package. For windows, you will need to make sure the .dll files are manually copied into the thirdparty directory.
Assuming I’m not being an idiot here, I’ve manually copied the FMODStudio directory containing the .dll files from my Unreal installation folder to the package engine/binaries/thirdparty folder - but still no dice…
– the link above suggests they’re copied to
Engine/Binaries/ThirdParty/FMOD/Win32
Engine/Binaries/ThirdParty/FMOD/Win64
but with studio should be -
Engine/Binaries/ThirdParty/FMODStudio/Win32
Engine/Binaries/ThirdParty/FMODStudio/Win64
correct? –
For clarity - I’ve also added the FMOD directory to the “additional non-asset directories to package” section.
I’ve also added the requisite ovrfmod as a plugin File in the Advanced section of the FMOD Studio Plugin in editor preferences.
Again, the error I’m getting on booting the executable is:
“Plugin ‘FMODStudio’ failed to load because module ‘FMODStudioOculus’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project”