Hi,
I have an array containing all of my events. I want to create all the instances for these events in the Start() like this:
for (int i = 0; i < m_events.Length; i++)
{
m_instance = RuntimeManager.CreateInstance(m_events[i].m_FMODEvent);
m_instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject.transform));
}
The thing is: how do I access a specific instance ? I want to play it with the m_instance.start().
Thanks