Access a specific instance in an array of events

Hi,
I have an array containing all of my events. I want to create all the instances for these events in the Start() like this:

for (int i = 0; i < m_events.Length; i++)
{
m_instance = RuntimeManager.CreateInstance(m_events[i].m_FMODEvent);
m_instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject.transform));
}

The thing is: how do I access a specific instance ? I want to play it with the m_instance.start().

Thanks

This is more of a programming question, but it would need its own variable for you to reference. You can create an array or list and push all created instances into there during this for loop, then iterating through the array/list checking each instance for a matching path.