Trying to play an array of events

I have a stepped meter that I want to light up at 10 intervals.
I have built the fmod project with an event for each light on the meter.
How can I use these events in unity to get my desired effect?

You can either use game code to place each event path into an array and create & play instances when you reach the desired meter level, or you can utilise referenced events.

Create a new event and create a discrete parameter with a range of 1-10. Drag each event needed into your discrete parameter at their desired values. Now when you need, you can play the one event and set the parameter’s value to the desired sound.