So I followed the Unity FMOD adaptive music series on YouTube with the Survival Shooter and I worked through it however whenever my music transitions into another part it still plays the original track that was playing before the transition along with the transitioned track. Any idea on how to stop the original track from playing?
This shouldn’t be happening, but without knowing exactly which tutorial you were following and seeing your project, it’s hard to know what’s gone wrong. Does the transition in question feature a transition timeline? What type of sound module contains the music that was supposed to stop, and what loop mode is that module set to? And what version of FMOD Studio are you using?