Wondering if anyone can provide some help on an issue I am encountering using FMOD and Unity. I have a MusicManager object and associated script in Unity that I use to communicate with FMOD and control the adaptive music in my game. I want the music event to carry over when transitioning from one scene to another, but even though I am retaining the MusicManager object and script using Donotdestroyonload, the music stops playing when I transition to the next scene. Am I missing some other component that should not be destroyed on load even though the MusicManager object and script are retained in the next scene?
Thanks in advance!