Hi there,
We are using the dissonance for FMOD plugin in our game for voice chat which uses a ‘Voice’ bus, and have a walkie-talkie item which on holding down a button switches the bus to a ‘Radio’ bus for effects etc. We’d like to route the signal of the SFX bus of the transmitting player into the radio bus when they transmit so we can hear what’s going on around them as they talk. In theory this should work as the transmitting player can’t hear their own voice on playback, I’m assuming this can’t be done on the Studio side as we’d get a duplicate signal and phasing.
We’ve had a couple ideas like creating a dsp from the sfx bus of the talking player and piping that into the signal created by dissonance. Also somehow using an extra listener, unsure of where we’d grab the signal of the second listener though and what that would mean for seperating any other sounds like music and UI from that signal chain.
What would be the simplest way to achieve this effect?
Thanks so much for your time!