Adding FMOD AudioComponent to BP crashes editor on compile

I created a blank project and copied my FMOD content over. I was able to add the same AudioComponent to a BP and it compiled fine. But I’ve still not been able to avoid the crash in my main project.

As far as the crash log, it looks like the error happens here…

BlueprintLog: New page: Compile PedestalButton
LogFMOD: Warning: f:\jk\workspace\1.10_UE4.17_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(531) - Starvation detected in WASAPI output buffer!

LogFMOD: Warning: f:\jk\workspace\1.10_UE4.17_Win64\lowlevel_api\platforms\win\src\fmod_output_wasapi.cpp(531) - Starvation detected in WASAPI output buffer!

LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000072
LogWindows: Error:
LogWindows: Error: UE4Editor-Core.dll!rml::internal::Block::findObjectSize()