Seems to happen randomly we are unsure why this happens when we are in PIE
LoginId:775ef1134910126b3a4bc9b4c7b36828
EpicAccountId:47288e8496e2475db98c2c72501261f9
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000370
UnrealEditor_FMODStudio!UFMODAudioComponent::Stop() [W:\RWS\ANGEL_RWS\Angel\Plugins\FMODStudio\Source\FMODStudio\Private\FMODAudioComponent.cpp:1026]
UnrealEditor_Angel!UAngelFMODAudioComponent::EndPlay() [E:\RWS\Angel\Source\Angel\Private\Framework\Audio\AngelFMODAudioComponent.cpp:400]
UnrealEditor_Engine!AActor::EndPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3232]
UnrealEditor_Engine!AActor::RouteEndPlay() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3176]
UnrealEditor_Engine!ULevel::RouteActorEndPlayForRemoveFromWorld() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:3894]
UnrealEditor_Engine!UWorld::RemoveFromWorld() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4063]
UnrealEditor_Engine!ULevelStreaming::UpdateStreamingState() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:1103]
UnrealEditor_Engine!UWorld::UpdateLevelStreaming() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4903]
UnrealEditor_Engine!UGameViewportClient::Draw() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1800]
UnrealEditor_Engine!FViewport::Draw() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1816]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2420]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:533]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5625]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:187]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll