I am working on an addon to make use of X-Plane 11’s new feature to use FMOD with aircraft. What this addon is meant to do is to convert soundpacks designed for Microsoft Flight Simulator X and convert them into an FMOD Project. These soundpacks are a folder containing sound files and a .CFG file. To do that, the addon would have to read the .CFG file and import the audio files into the project.
Is there a way I can learn to create and import an addon that can
1: work within FMOD Studio independent of Unity or any other game engine?
2: import folders and sort its respective audio files?
3: create events and add audio files to that particular event?
I just want to simplify the workflow in converting a series of audio files into a single project.