After adding sound to Niagara in Unreal, a crash occurs



I added a simple FMOD event to a Niagara explosion effect.

  1. The sound plays without any issues when running in the editor view. (screenshot 1)

  2. After closing and reopening Unreal, the following message appears: ‘LogNiagara: Error: Failed to create default object for compiled variable “PlayFMODEvent.FMOD Event Player”. Perhaps missing a plugin for your project?’ (screenshot 2)

  3. When I try to play in the editor view, Unreal crashes and closes forcibly. Upon restarting, a crash window appears immediately, and the editor doesn’t open.

Do you know why this issue is occurring? I’ve tried to resolve it for several days, but I haven’t succeeded. Please help.